The final boss isn't that much better, as it's basically doing the same thing upwards of ten times with very little to create variation even the earlier Pit Worm boss had a more interesting and dynamic fight. Going from traversing an alien world to just making your way through a tough warehouse gauntlet between games will definitely feel like a downgrade. Half-Life sends you off to an alien world for the last four levels, but how does Opposing Force handle its final trek? A bland storage warehouse. Disappointing Last Level: The final section of "Worlds Collide" is this for some people, especially from an artistic standpoint.The server kept starting with max players = 2 regardless what I entered in the user interface. When I used the dedicated server, it ignored "Max. For whatever reason, when you run the game using the dedicated server, it remembers you performed the action and you can proceed with the game without falling into the infinite map loop. With the listen server, the game "forgets" you've performed the action, so it puts you into an infinite loop consisting of teleport1 -> teleport2 -> power1 -> power2 -> teleport2 -> power1 -> power2 -> teleport2 -> power1, etc.Īfter Googling this problem, I found that using the dedicated server fixed it. When the action in ba_power2 is performed, ba_teleport2 is scripted in such a way that allows you to proceed to ba_outro. Teleport1 -> teleport2 -> power1 -> power2 (perform action) -> teleport2 -> outro For example, with ba_teleport2 the sequence goes: Without the changed scripting, there's no way to proceed with the game.įor some reason, when you use the Listen Server, the game "forgets" that you've performed the action. Once the action is performed, the scripting is different. With these maps, you need to perform an action in another map and then return to these maps. Specifically, this happens with maps ba_yard3 / ba_yard4, and ba_teleport2. There are two places in Blue Shift where you return to a map you previously played. Why am I mentioning this in a guide on Opposing Force and Blue Shift in Sven Co-op? Because of map continuity. When doing this, you have to search for your server on the list of internet servers, and you connect that way. The dedicated server is different in that you start an external executable, named svends.exe, and THEN you run Sven Co-op (named svencoop.exe).If you run Sven Co-op and run "Start a new game", you're using a listen server. You run the game, and within the game you create a server. The "listen server" is a combined "server / client".I'm not 100% sure of the difference, but I think it amounts to this: There are two ways to serve a Sven Co-op game: Using the "listen server" and the "dedicated server". That information is stored in the map's corresponding cfg file (you can also edit this file to change your starting ammo/weapon load-up). It's better that way.Įach map "knows" what the next map should be, so you don't have to keep track of which map you're on and which to load next. Moral to the story: Everyone should just buy a copy of Opposing Force and follow the instructions of this guide. There are maps that are so short that if you did start to play immediately while your friends are downloading maps, you can easily finish the map before they connect! If you want to be polite you just sit and wait, waiting for your friend to connect. Unfortunately, people can play immediately once they enter the game, so that means the host can start playing right away. So you see, it can be a pretty painful wait if you have far away players. We both have high speed internet connections. HALF LIFE OPPOSING FORCE LAST BOSS DOWNLOADA friend in Tokyo has to wait about 2 minutes for a typical Opposing Force map to download before he can play. A person on my home LAN in the same room downloads the maps and is ready to play in about 10-20 seconds on a standard Gigabit ethernet connection.The other players will download the maps from the host when the maps are needed.This is why the host must follow these instructions and the players should follow them: Anyone who doesn't follow these instructions won't have the Opposing Force / Blue Shift maps available, therefore, every time the map changes, Sven Co-op will download the map from the host to the player. We made the game maps available to Sven Co-op. All the other players ought to follow these instructions, but it's not mandatory. The host must follow the instructions in this guide.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |